Will of Steel

Will of Steel features only two single-player campaigns--one set during
Afghanistan in 2001 and the other in Iraq in 2003--and both are equally
crummy. It's one thing to take liberties with historical facts for
gameplay's sake (and many games do), but the campaigns inWill of Steel
don't even resemble reality. Despite the fact that the Afghan campaign
was pretty much fought by proxy by enlisting Afghanistan warlords to
the US cause, the way Will of Steel tells it, the US wages the war with
ill-equipped Marine forces battling superior Taliban armies. For
example, the Marines in Will of Steel are equipped with weapon systems
that have been retired for almost a decade, such as M-60 Patton and
M-551 Sheridan tanks. Not that it matters, though, because modern-day
armor wouldn't fare any better thanks to the screwed-up weapon
balancing that results in infantrymen dishing out far more damage than
tanks and other vehicles. Just watch as a single rocket-propelled
grenade-toting Taliban unloads a dozen warheads in the time it takes a
tank to reload its main gun, and you'll discover the meaning of
frustration.
To make things even worse, Will of Steel features brain-dead artificial intelligence and pathfinding, which means that you have to handhold your units constantly to avoid pileups. And even then you'll watch as half of your force arrives at the destination only to get chewed up, while the other half manages to jam itself onto various pieces of terrain, like mountains. The game tries to incorporate some depth, as there are tactical controls, as well as various unit statistics to keep track of, but they're all worthless when it can't even get the basics down right. Plus, you're far too busy trying to get units to untangle to worry about formation controls. But wait, it gets worse. There is no save-game functionality, which means that you've got to start each mission over from scratch each time something goes wrong, and trust us when we say things go wrong far more than they go right in this game. It's so bad that we found that the best way to get through missions is simply to control just one or two units and slowly inch across the map, repairing all the time. It's a grindingly slow and painful pace that's not that much fun. Meanwhile, the game's built-in voice recognition system, which allows you to give verbal commands, is just a gimmick for the most part. While the system does let you quickly select specific types of units, such as engineers, you still have to interact with your keyboard heavily in order to give out orders.

Size : 480 MB

http://rapidshare.com/files/321329746/Will.Of.Steel.2003_ENG_PC_CD_1NCADEM.TR.part1.rar
http://rapidshare.com/files/321329812/Will.Of.Steel.2003_ENG_PC_CD_1NCADEM.TR.part2.rar
http://rapidshare.com/files/321329350/Will.Of.Steel.2003_ENG_PC_CD_1NCADEM.TR.part3.rar

http://hotfile.com/dl/20779017/4f39109/Will.Of.Steel.2003_ENG_PC_CD_1NCADEM.TR.part1.rar.html
http://hotfile.com/dl/20779018/d87cdc6/Will.Of.Steel.2003_ENG_PC_CD_1NCADEM.TR.part2.rar.html
http://hotfile.com/dl/20779019/2790573/Will.Of.Steel.2003_ENG_PC_CD_1NCADEM